﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.WorldMap;
using GameLib.Utils;

namespace GameLib.Gameplay.Global
{
	public struct WorldLocation
	{
		public Map Map;
		public GameVector Location;

		public WorldLocation(Map map, GameVector loc)
		{
			Map = map;
			Location = loc;
		}

		public bool IsVoid
		{
			get { return Map == null; }
		}
	}
}
